Reading 03

Here are my readings and my annoted bibliogrhapys, i really have no clue what im doing and i have no idea if its actually correct but i thought i would give it a go rather than do nothing at all. I really dislike the reading activitys i dont see how they will benfit me in the future but if they help my grades i cant say no. 

Overall im glad of the topic that i chose as there is a quite a but of info surronding the topic. One downside is that i am strugling to find materials from the TU Dublin libary website. 

Also the website is so slow and unresponsive, its an abolsute nightmare to use so i just stayed away from it for these readings.


Reading 1

Fundamentals of Game Design

 This book contained a full chapter explaing all about game world's and why they exsist, and how not every game contains a game world as it may be set in a real place. One great example that stuck with me after reading this chapter is that when you are playing a game of chess there is only a hint of the game wolrd. The names of the pieces in chess hint that there is a medival background but we get no other context so its hard to build the world around that but in a game like Stratego you get the real sense of the game world as it is layed out on the board game in front of you and the the pieces of the game are illustrated with army peronsel so you get a real sense of the world you are playing the game in. 

 Reading 2

 
In this article Nathan Cheever the authour talks about the importance of game designs and how important small details are in every game wolrd. When nathan is creating a game world he starts by planning the layout by plotting down the most important landmarks and then he builds the roads around them that then connects them all together and allows the player to travel freely from one destination to another.

 Reading 3

Level Design vs. Environment Design

In this article Bryce talks about the difference when it comes to Level Design and Enviroment design, which are two very important elements when it comes to a game world. Enviromental design is all about the aesthetics and architecture of the game world. Level design is the creation of lore for the game world so the in game character has a purpose and the player has a goal to reach or a challenge to over come.

 

 Reading 4

How to create a game world 

This article is from a blogger who goes in depth about how to make a game world that is suitable for your game. She talks about how important it is to build the background story of your world beforte you start building/designing it.


 

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