Reading 03
Here are my readings and my annoted bibliogrhapys, i really have no clue what im doing and i have no idea if its actually correct but i thought i would give it a go rather than do nothing at all. I really dislike the reading activitys i dont see how they will benfit me in the future but if they help my grades i cant say no.
Overall im glad of the topic that i chose as there is a quite a but of info surronding the topic. One downside is that i am strugling to find materials from the TU Dublin libary website.
Also the website is so slow and unresponsive, its an abolsute nightmare to use so i just stayed away from it for these readings.
Reading 1
Fundamentals of Game Design
This book contained a full chapter explaing all about game world's and why they exsist, and how not every game contains a game world as it may be set in a real place. One great example that stuck with me after reading this chapter is that when you are playing a game of chess there is only a hint of the game wolrd. The names of the pieces in chess hint that there is a medival background but we get no other context so its hard to build the world around that but in a game like Stratego you get the real sense of the game world as it is layed out on the board game in front of you and the the pieces of the game are illustrated with army peronsel so you get a real sense of the world you are playing the game in.
Reading 2
Reading 3
Level Design vs. Environment Design
Reading 4
This article is from a blogger who goes in depth about how to make a game world that is suitable for your game. She talks about how important it is to build the background story of your world beforte you start building/designing it.
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